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Views and screenshots

The viewport gives you orbit-pan-zoom controls, but you will often want a clean, named angle — for a screenshot, a client review, or for the agent to look at while iterating.

Snapping the camera

The view buttons in the top-left of the viewport snap to:

  • Front — straight on, looking at +Z face.
  • Back — straight on, looking at −Z face.
  • Left / Right — orthographic side views.
  • Top — looking down, useful for floor plans / layouts.
  • Bottom — rarely used, but available.
  • Perspective — the default, returns to a three-quarter view.

Click any button, the camera snaps instantly. Click and drag to orbit; the active view chip clears so you know you are off-axis.

Display mode

Next to the view buttons:

  • Rendered (default) — full PBR shading, textures, shadows.
  • Wireframe — every edge of every primitive. Useful for spotting internal structure that the rendered view hides (where shelves attach to the carcass, hidden braces).

Switch back to Rendered before exporting a PNG.

PNG screenshots

Click Export → PNG Image. The current viewport view becomes a PNG download. This is free at any time, regardless of whether you have paid or not.

Use PNG for:

  • Slide decks, client emails, social media.
  • Pinterest-style reference boards (the PNG carries no IP risk — it is your design).
  • Documenting design history outside the app.

The PNG is exactly what the viewport shows — same resolution as your viewport canvas, same lighting, same materials. If you want a higher-quality, raytraced image, use Render (see below).

Photorealistic renders

The Render button (sparkle icon in the viewport top bar) generates a photorealistic image of the current view. Behind the scenes the model is sent to a heavier rendering pipeline that adds:

  • Soft global illumination.
  • Realistic depth of field.
  • True material reflections and glass refraction.
  • Studio lighting that suits the piece.

Cost: 50 credits per render. Takes 30–90 seconds.

Renders appear in a strip at the bottom of the viewport once finished. Click any thumbnail to open the full-bleed modal with a download button.

Use renders for:

  • Client presentations where the PNG screenshot looks too clearly "modelled."
  • Catalog imagery.
  • Comparing material variations side-by-side (render each variant, then flip through the strip).

Asking the agent to take a screenshot

The agent has its own screenshot tool. You can ask:

Take a screenshot from the front so I can see the proportions. Take three screenshots: front, top, and a three-quarter angle. Focus on the bottom drawer and show me how it looks open vs closed.

The agent takes the screenshots from the requested angles and shows them inline in the chat. It can also use them as input for its next decision — "the handles look too low in that screenshot, move them up by 4 cm" works because the agent literally looked at the same image you did.

This is the screenshot-and-fix loop mentioned in Iterating. It is the single most reliable way to fix proportion / alignment issues that are easy to see but hard to describe in words.

Camera and dimensions readout

The viewport's bottom-left chip shows the model's current dimensions: width × height × depth. This updates live as you drag sliders. If you are sizing a piece to fit a specific spot, this readout is the source of truth — it always reflects the current parameter values, not the original prompt.

Right next to it: a small count of primitives in the scene. Useful for spotting models that have grown too dense for fast slider response (anything above 1,000 primitives starts to feel sluggish on drag).

What the agent sees vs what you see

When the agent takes a screenshot, it sees the model with neutral studio lighting and a plain background — no UI overlays, no parameter panel, no chat panel. That keeps its visual judgement focused on the geometry, not the chrome.

When you export a PNG, you get the same clean image — the export captures the canvas content, not the page. So PNG screenshots are always shareable as-is, without cropping.

Next: Projects — saving, switching, and syncing your designs.

Docs for Prompt2CAD — derived from the source code at the commit that built them.